Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
Thank goodness Kyrie's here to stop him from setting himself on fire
Still, Caramia did have a point, and it was one that his consigliere was well aware of; there were only so few options available to them, and the less initiative they took, the more likely they would end up sitting ducks to whatever trouble might find them. It was, for all intents and purposes, better to investigate while they were allowed to do so, rather than wait until they were pressed for time--and, while Kyrie didn't possess the same uncanny bravery as his companion, he knew better than to fear something so trivial as the unknown. Really, what was scary about something that could be undone just by learning a bit about it? Then it wouldn't be 'the unknown,' just 'the weird thing we don't know a lot about' which, frankly, loses quite a bit of its intimidation factor.
Kyrie paused for a moment to consider his don with a careful eye. He was Caramia's most trusted advisor, and as such he knew that if he were truly against it, his opinion would not be ignored.
...But, he knew a losing argument when he saw one--and he wasn't about to let him go rushing into danger alone.
"Then it can't be helped," he sighed, and ducked his head in a resigned nod that didn't quite match the smile still clinging to his lips. When he raised his head again, it was to tilt his head expectantly, angling it subtly to the doorway. "Shall we go?"
That's what you think.
At Kyrie's approval, he took a confident lead over to the worn house, striding up to the door, and even giving a small knock on it, more so to test the door than had he actually expected someone to answer. He honestly was preparing for the old thing to creak under his hand, and a little surprised when it didn't. He really shouldn't have been, considering not even the leaves crunched under his feet here.
He peered through the dirty windows first, then, finally, decided to open the door. Exploration was, of course, first thing on the mind, but that plan was practically immediately put on hold from the... greeting(?) they got.
"Say, Kyrie..." he began fairly slow, already a little alarmed and kneeling down to get on eye level with the creepy doll. "What do you make of this?"
He would rather he Did Not
Kyrie raised a brow from where he stood just behind Caramia's shoulder, peering down over him at the doll the building had revealed to them. It certainly was disturbing, to say the least, though it garnered no more than a set of raised brows and a small, unimpressed huff of a laugh.
"If it's meant to deter us, I'm afraid it's done a rather lackluster job." Yet in staring at the doll, one couldn't help but notice what it offered to its guests.
And so, without further warning, Kyrie gave Caramia a sharp shove to the side in favor of leaning down himself. He bent neatly at the waist to retrieve the scrap of paper in the doll's hand, quickly stepping out of reach once he'd done so; the paper appeared to have some writing on it--'The more you take, the more you leave behind.' It didn't take a genius to realize what it was.
"It's a riddle," he stated the obvious as he offered the paper between two fingers, "albeit one that even someone of your mediocre intelligence could figure out."
Still, the answer alone wasn’t the issue. Kyrie doubted whomever set this up would go around simply scattering riddles for the fun of it--with that in mind, he returned his gaze to the doorway behind them. To be so near the entry, and in such a conspicuous fashion, it was clearly meant to be seen. It didn't read as a greeting, or at least not a conventional one. Would that make it a warning, then...? Perhaps. But a warning in regards to what? Footsteps--pitfalls? Or something more obscure...
His brows drew in as he looked back up, into the house itself. Rather than troubled, he simply appeared deep in thought, speaking almost absentmindedly as he took another step back from Caramia.
"Keep an eye on where you step."
We can't all have what we want
He began his trek deeper into the house while Kyrie read the paper. He was curious about it, for sure, but he's never had any luck hanging over Kyrie's shoulder for things. Plus, he was certain that whatever was on it, he'd be reading out to him anyway.
And he was right, to some extent. Though, he wanted to know exactly what it said, this would have to work for now. Still, he just waved off the jab to his intelligence.
"You say that as if I even make riddles to begin with. Give me some credit."
However, the mention to be careful made Caramia hesitate for a moment, glancing back at Kyrie. Watch his step? In a house like this, that was given. The place was so run down, the boards beneath his feet were surely rotten or damaged in some places.
"It's not like this place is booby trapped or anything," he pointed out, beginning to move forward again, with new caution. "And, if it where, that would mean there's something to hide here, doesn't it?"