Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
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If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
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I... I didn't, actually. [Izuku lowers his head. He doesn't like talking about it, but if there's really no choice, then he supposes he should be honest about it.] Um, there was one when I was really young, but we--we sort of drifted apart. [That's a mild way to put it.]
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Mmm... I'm... sorry for bringing up something so depressing... But I did have my reasons. You see, I was also quite lonely during my childhood. Many didn't wish to associate with me, due to my family, and my... ah... 'attitude'.
[Yes, she's fully aware she's a snob.]
... But there was a light in the darkness. One girl reached her hand out, and has always been at my side ever since.
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[The last part draws a smile out of him.] Sounds like you have a really good friend now. That's really great.
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[A long-suffering sigh.]
None of it true, naturally... But it's easier to make assumptions than to learn first-hand.
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Have things... gotten any better?
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In a sense - I've long since stopped caring about their opinions. If they want to remain ignorant, that's their choice. But I shall not let the weight of their false judgement fall on my shoulders and prevent me from doing what I want.
And the same should go to you, sir. No one was meant to be a doormat.
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Was I really that obvious?
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[... so Maribelle is aware of how crazy she looked. Um, good???]
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I just thought... [He stammers, tripping over the words.] Even if I don't like the situation we're in... it'd still be better to talk and get to know everyone. I-I guess.
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[She raises her cup. well said, good sir!]
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So... what's this friend of yours like? The one you mentioned before.
[It seems like a good place to pick back up again, if they're still doing this.]
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[She brightens up 100000%]
Adorable as a kitten, fierce as a bear, and her heart is larger than any kingdom. She's always refused to let people's opinions sway her way, doing things the way she thinks is right. She'll do anything to bring smiles to people's faces, and is the very image of true nobility! She's my darling precious treasure.
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She sounds amazing. [He says this with complete sincerity, even smiling brightly at her in response.] I'm happy for you, Maribelle-san.
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And what about you? Do you have someone you care for very deeply?
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Uraraka-san's the first friend I really made, and she's one of the kindest people you'll ever meet. And then there's Todoroki-kun and Iida-kun...we sort of got off on the wrong foot, but now they're they're the best friends anyone could ask for.
[Softly, but happily, he adds-] I got really lucky, meeting them.
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[But she says it all with a smile. If Izuku has that many friends, he earned them all.]
Perhaps these companions of yours will wind up here.
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Yeah, maybe... [Rather than reassured, Izuku looks torn.] I don't really want my friends caught up in trouble, but I can't deny that I'd feel better if I they were here either. I'd trust them with my life. [He has a few times already, and they've always pulled through.]
Maribelle-san, is your friend here with you, too?
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[A sad sigh, followed by a sad sip.]
It appears I'm the only one from the Shepherds here... At times, I wonder if I'm the only person from the entire kingdom. My only comfort is that I know the others won't rest until they find me. I do hope Lissa isn't too worried, there's no need for her to get wrinkles this early.
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Izuku offers her a small smile.] We'll just have to work together until we find a way back.
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Well said, and well thought! We shan't give up so easily. One way or another, we will return to where we properly belong.
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Um, what was that thing you mentioned just now? The Shepherds?
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[A-hem, sits up straighter.]
The Shepherds are, essentially, the special army for the kingdom of Ylisse. We protect our lands, and give aide to those who need it. You could say our entire kingdom is our flock that we guard. It's led by our brave prince, Sir Chrom.
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So that means you're really adept at fighting, Maribelle-san! [Izuku leans in slightly, looking curious.] Do the Shepherds use some kind of quir--I mean, powers? Or is it all normal weaponry?
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[She lightly taps her chair - a long healing staff is resting on it.]
I can heal major wounds and restore energy. Given enough practice, one day I'll be able to wield more physical, offensive magic, such as fire, lightning, and wind.