Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
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4
... Nevertheless, neither of those two words are readily applicable to childhood at all, regardless of the maturation of doves.
[Yusuke's not focusing on what should be focused on. Namely: a giant bird. But. There you go.]
One's childhood is supposed to be pure, innocent [ideally. in an ideal world] free of ill-intentioned individuals. Suave nor sexy should be involved.
no subject
Ah! You are an idealist, then. I'm afraid my past is absolutely too bitter as I've been innocent maybe once over the entire course of my life.
[Not that he was planning on being 100% honest, anyways. Each story he'd told already had some fragment of honesty, buried under a lot of lies, to try and ferret out the exact limitations on their quest.]
Does that mean you got to enjoy a Pure and Innocent [which doesn't nearly have the ring of Sexy and Suave, ok] childhood?
no subject
But that is precisely the reason why I desire for others to have experienced it.
[Yeah his wasn't suave or sexy either, pretty solidly in that bitter range up until--earlier this year, but hey.
Things are better now!]
no subject
Unfortunately, my friend, you can't change a past that's already happened! If ours are both too far gone, we've got nothing to do but look out for those younger than us. [Or, well, that's how he deals with it.]
That's a sacred responsibility!
no subject
[AN APPROVING NOD. He's on board with this sacred responsibility ok]
...What were you saying, though? You wanted to talk about your childhood, was it?
no subject
Oui. There was a post on that mysterious forum and it seems our current mission is to talk about those old things. If your childhood wasn't the most glamorous, we might be able to be more frank with each other.
[As frank as a human and giant pigeon can be with each other, of course.]
no subject
Hm. You may be right. As fellow souls who share less-than-ideal childhoods, it may be easier to connect to each other.
[OK Yusuke]
I will leave some of the more... melancholy elements out, however. I suppose we'll see after the fact if the quest will still consider it completed.
no subject
Let's see... [Now, how to carefully apply honesty in this situation.] When my father died and my mother remarried, her new husband could hardly stand me. I was very quickly shunned from the house.
I haven't seen her in a long, long time due to that.