Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
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And then he's throwing the doll right back at Guren because hell no, he's not holding this for him??]
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Don't give me it.
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I thought it was yours. It looks just like you.
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Looks more like you, if you ask me.
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Explode. [The doll will explode, whether or not this kid dodges, and regardless of what happens, Guren smirks afterwards.]
There. Now it doesn't look like anything.
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Ouni steps back to avoid the explosion, using his same ability as before to shield away any bits that fly in his direction.]
... Could've just done that from the start.
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[Well, he's not sure what the note meant by taking yet, so he's not sure if he just screwed himself over, but that's alright.] Now that that's out of the way... Where'd you learn that trick?
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I didn't learn it anywhere.
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[Tell him more, he's curious.]
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Yes?
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[Those are his go-tos on the situation right now. It doesn't look like either, but he's not ruling anything out.]
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No.
[To both, that is.
... He could probably make this easier by just flat-out explaining it, but he's not exactly the exposition sort. Sorry, Guren.]
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[Save him some time, come on,]
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[casually sidesteps the question]
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[This is a lie, but whatever!!]
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Whatever. [Snotty kid. He just starts moving to walk around this house, instead.]
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As much as he'd rather not be anywhere near this guy, there's really only one way to go (besides outside), and that's unfortunately in the same direction as him.
So, inadvertently, he ends up following him in silence.]
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You're like a puppy. Why are you following me around?
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I'm not following you.
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