Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
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[ says Lupin as Minato pulls twigs out of his head. Sure. He gets to his feet, dusting off his breeches a little bit before walking over towards his new companion and offering him a hand. ]
Arsène Lupin. And you are?
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But Minato can at least handle a handshake, taking Akira's hand in his own.]
Minato. Ah... [Probably Western order with a name like that and a handshake, so--] Minato Arisato.
[Nailed it. He's curious though.]
Is there a reason why people have a hard time finding you...?
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[ he gives Minato a cheeky grin and a friendly handshake in return. Minato Arisato. Sounds Japanese. It sure is fortunate that they both speak English so well, then... Lupin hasn't discovered the jamjar magic yet. ]
Not that I was hiding this time. I just ended up here by accident.
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Me too, so I can't say it's that I was good at finding you.
[More importantly...that creepyass house.]
Were you thinking of going in?
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Well... Everything about it is telling me not to go in, to be honest.
[ but he's here now... they (whoever "they" are) were clearly leading him here. ]
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[Just!! Look at it!!]
It looks like a stereotypical horror movie house... [Horrible!!] On the other hand, it isn't more forest.
[That's something it's got going for it, in Minato's book, he who is not a woodsman.]
no subject
[ he crosses his arms, turning a little to look up at the house. ]
At the very least, I figured I shouldn't go in by myself. That's just asking for trouble.
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... I can watch your back, if you want to explore it now.
[He has no real self-preservation instincts so. MAY AS WELL.]
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[ ... even though he feels badly putting a teenager in potential danger. Ugh. He might be a thief, but he's not dishonorable! After a second, he adds: ]
... Well, if something bad does happen, I'll be sure to bail you out. But be careful, anyway.
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[Adults being competent and helpful is...a new one! He's very appreciative of that, even if all he does is nod his head in response, expression as flat as ever.
For now... it's time to head on in, isn't it? Minato's not really too bothered by how creepy this place looks, even if it's clearly a horror movie hitting all of the cliches, so he has no real issues with walking up to the door and turning the handle. Sorry Lupin. You picked up one with a lack of general self-preservation anyway.
The creak as it opens is impressively ominous!]
The ambiance is almost too creepy to take seriously...
[Like it's staged, even if he doesn't think it is.]
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No kidding. Maybe we'll be lucky and it'll all be a big practical joke.
[ his tone suggests he doesn't think they'll be lucky. Once he's through the door, he's immediately searching for anything suspicious and out of place - and, unsurprisingly, his eyes land right on the doll.
Lupin just sighs ]
This is seriously over the top...
no subject
Oh...]
It's like someone's trying to scare us for a reason, or something.
[Still, he approaches the doll anyway, peering at it with his hands still in his pockets. Probably better not to touch anything right now.]
Ah--there's a message. "The more you take, the more you leave behind."... [He has no idea what that means, but you know, he still nods to the doll anyway, and plainly:]
Thanks for the warning, doll-kun. [Minato no.]
no subject
[ but Surely There Is A Point To This! Why bother hiding such a creepy house in the middle of a shapeshifting maze-forest otherwise?! The warning that accompanies the doll makes his lips twist in a frown, but doesn't get more of a reaction out of him than that. ]
"Leave everything as is," maybe? Or maybe it's more complicated than that.
no subject
If I was leaving cryptic messages, what would I be most worried about...?
[This is hard for him, because he does not leave cryptic messages. Or messages in general, more or less.]
no subject
We should break it down further, I suppose. What we're "taking" might not have to be anything physical at all. Maybe it's just a riddle referring to footsteps - the more you take, the more you leave behind. In that case, it's probably a clue for something.