Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
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If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
kyle broflovski | south park
[A normal kid would take one look at the house and steer clear of it. Find some other path to follow, end up in a less creepy part of the woods. But Kyle doesn't often do that, and certainly isn't now. He's too curious, so despite the fact that there are metaphorical red flags all about this place, he still goes right up onto the front step, right through the front door.
Face-to-face with the creepiest doll he's ever seen in his entire ten years, he immediately leans away. He doesn't shriek. He definitely doesn't shriek. That would be lame. He should just steer clear of this, but he spots a slip of paper and once again curiosity gets the best of him.
The riddle is frustratingly cryptic, and it leaves him audibly groaning.]
What the hell is that supposed to mean?
[The paper gets crumpled, and for a second he considers chucking it at the doll, but he thinks better of it. The paperball instead gets shoved into his pocket and after carefully side-stepping the doll, he heads further into the house to explore. There has to be some cool stuff in here somewhere.]
Prompt 4
What are we supposed to gain by talking about our childhoods? Just one or two things isn't going to provide some deep insight in who we are, but I suppose it doesn't hurt to share some stuff.
A while back, I went to the Denver Sea Park with a few of my friends. It was really cool; we saw Jambu and sat in the splash zone and everything. I stayed behind after the show to study him and he talked to me! Turns out, his name is Willzyx and he's actually a from the moon. It was really sad, because being on Earth was making him ill, and he really missed his family.
Anyway, all of my friends banded together and we made a plan to rescue Willzyx and get him back to his family. It got a little hairy: the Sea Park people were after us, the cops, then there was a shootout between them and the ALF. We were able to get Willzyx to Tijuana, though, and on a rocket.
I miss him a lot, but every time I look at the moon, I know he's up there flying around and happy.
wildcard hmu if you want something else
2
His head twists to one side, fingers wriggling at his sides for a moment, as he half takes a step forward and reconsiders, a few fingers going to tap on his lips. Who is this kid? How did he get here? How did either of them get here? It has to be all in his head. He's just off his meds, that's all. That explains everything. Off handed, he mutters to himself.]
And now there's leprechauns.
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[Kyle's never seen this guy in his life, but the mention of leprechauns conjure memories of an unpleasant time in his life that he'd rather not think about. It hasn't occurred to him that David is referring to him as a leprechaun; he's gotten the daywalker bullshit but not that.]
Leprechauns aren't real. Someone as old as you should know that.
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He wonders what Lenny would make of all this and the thought flits away as fast as it came. He watches it flutter off like a butterfly for a moment before turning his attention back to the kid in front of him.]
And neither are we. [He trails a curious set of fingers over peeling wallpaper and straightens a crooked portrait frame, everything as bland and colorless as the last bit.]
Or this house. Or anything here. It's all just Hansel and Gretel. And we're the lost kids. Or the witch. Or the cruel parents. It doesn't really matter.
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That's not normal. That's certainly not part of any reality that he's aware of. Goddamnit.]
No--we're real. I'm here, you're here. That makes us real. [Is there a waver in his voice? The tale-tell that he's getting uncertain? He's ten, give him a break.] If we start thinking we aren't real, we'll disappear.
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[At this point he assumes he's talking to himself. Kyle isn't real, he's just a little red-headed boy David invented to keep himself from going further crazy in this house. He doesn't know how he got here, clue one this isn't real. He doesn't remember what he was doing before he got here. Clue two. He also doesn't know why the world is missing color but he and his mental projection are normal. Clue three.]
fairytale?
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Oh jeez. [He glances around the room, taking in all the dull monochrome about them. Then he looks down at his hands, which are covered in green gloves that look so vibrant against everything else. His orange jacket.
The guy in front of him, talking nonsense, in complete color. What if it's not so crazy? What if--]
We're real as long as we think. But real and not real are the same thing. We could be everywhere and nowhere--maybe we're not really here, but if we aren't here where are we really and why do we think we're here?
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[He would be sorry, if this wasn't how he always was. He gives the colorless world a look, tracing his hands over the wall of the room.]
Or maybe we're still home. Or you are, or I am, and this whole world is just a fever dream, or a construct we built to deal with some issue we couldn't face or didn't want to.
Do you remember how you got here. Really remember? What were you doing before you woke up?
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This would be the weirdest fever dream I've had in a while.
[He's been sick enough in his life to have had some weird ones, but he's never dreamed in monochrome before.]
I don't know. I guess I must have been at school? Or something? Maybe I'm sick. [He frowns, finding the entire thing odd. It hasn't occurred to him that the house might be part of his problem.] What were you doing?
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I think I got sucked into a tiny floating orb after a battle with my inner demon.
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4
[Says the woman who insists she saw faeries when she was a kid, but whatever.]
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You met a moon alien at an aquarium, ran away to Mexico, and fired a rocket into space. While the cops chased you.
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2
BOOO!
[Kenny McCormick is also an asshole.]
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Does he scream? No way. (Absolutely.)]
Jesus Christ, Kenny!
[He can feel his heart racing. Yikes.] What are you doing?
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Scaring you. That was hilarious.
I couldn't help it!
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[But he's not that hung up on it. He's just glad Cartman isn't here; that fatass would've turned it into a meme and he'd have to endure that for the rest of his life.]
Have you been in here long? I wanna check this place out. See if there's anything worth seeing.
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Let's check it out. Like those kids from IT. But we're smarter. You wanna be leader?
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Hopefully there's no demon clowns here.
[The answer to that question is less a verbal answer and more action; he motions for Kenny to follow him as he heads down a hallway. The floorboards creek underfoot, and the stirring of dust and debris causes him to sneeze.]
We should keep an eye out for crazy squatters and stuff, just in case.
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Yeah. I can handle them. We used to have those meth heads in the garage at home. You just have to know how to talk to them.
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[It's easy to forget about that when he spends a lot of time avoiding going over to Kenny's if he could help it.]
I'll leave that to you then, I guess. How d'you do that anyway?
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[Stan has his hands shoved in his pockets and his eyes are rooted to the doll. It's hard to say how long he's just been standing there next to Kyle, but at least long enough to read the note over his shoulder.
He bunches up his shoulders and presses his foot on a loose floorboard, making it creak in perfect horror movie fashion.]
I don't fucking know, but this place is giving me the creeps. There's at least a hundred rats living in this house.
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What, dude. We came all this way and you don't want to check it out?
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This just feels like one of those times where we decide to check something out and get pulled into some ridiculous adventure but not the cool kind. The kind where we end up stuck with a bunch of homeless drug addicts or like. Some random kid who is really weird and we have to learn some lesson at the end that we never should have had to deal with in the first place.