awashmods: (Default)
awash mods ([personal profile] awashmods) wrote in [community profile] awoosh2018-02-24 02:33 pm
Entry tags:

test drive meme 1.





Her Pa committed suicide
By biting off his head.
Her mother saw her uncle's ghost
And died of fright, she said.
So her unpleasant habits
Seem most curious to me,
Because she seems to come from such
A happy family.




Prompt 1:

he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.

But even so...

If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).

Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?


Prompt 2:

hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.

On a slip of paper, it reads, simply and plainly:

The more you take, the more you leave behind.

Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)

Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.

Or someone saves you, that's fine too.


Prompt 3:

roblem: There are no fresh eggs in the Town.

Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?

But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?

Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.

Do it for the eggs.


Prompt 4:

here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:

Quest XXII.
Talk to someone you've never met about their childhood.
Quest will be completed when you have reached an acceptable level of knowledge.


On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?

Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.

And your new friend might not be the only one listening.


Extra:

Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!



Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!

Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!

If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash!

lohengrins: (00)

1

[personal profile] lohengrins 2018-02-25 07:54 pm (UTC)(link)
[ that's a figure he recognizes all too well.

percival's armed with a relatively long, sharp branch, and it's clear from his stride that he very much intends on entering.

that is, until something — or someone catches his attention. percival draws closer to the door than he does gran, but he does take a pause, only to let his makeshift weapon gently press down against gran's head. ]


Hm. Is that fear in your eyes, Captain?
crosswind: (049)

[personal profile] crosswind 2018-02-26 02:05 am (UTC)(link)
[fear? in front of percival? no, he wouldn't dare. a good captain shows no such signs of weakness, has his wits about him all the time, doesn't look back, only considers the end goal and races to it, crew in tow. except for the little, small, giving detail that he doesn't seem to be so insistent upon going on. not alone, anyway.

gran feigns his confidence as much as he can, brandishing his branch like it's sacred, the object of his and percival's protection.]


We'll go together, then! [yeah, don't buy it. he's commanding in his demeanor, but it's good intended.



don't leave me out here]


This is nothing compared to what we've seen before.
lohengrins: (99)

[personal profile] lohengrins 2018-02-26 05:36 am (UTC)(link)
[ there's a sigh, followed with the slightest smirk. percival meets gran's gaze before beckoning him to come on over. ]

Hmph. Stand behind me. It's only natural that a king would protect his vassal.

[ that smirk has yet to falter however — and percival lets his branch tap at gran's head a second time before turning towards the door. ]

It's endearing, by the way.

[ anyways!

without further ado, percival approaches the knob, his hand firmly gripping the cold wood. ]


When you're ready, Captain.
crosswind: (048)

[personal profile] crosswind 2018-02-26 09:12 pm (UTC)(link)
[endearing... he has a few words about that, earnest and deliberate of how unfair it is for percival to be like this, but he's busy trying to dodge out of the way of a branch sword threatening to take him out.]

Of course!

[with his back to him, gran mouths the words thank you at his direction. he'd say it under normal circumstances, of course, but if he's going to put on the show of a man of strict confidence, then now's definitely not the time for it.

he lets the other take lead, although gran isn't very far behind him.]


Let's see what's inside, then.

[as he instructs percival to go on with checking out the creepy place, he has his hand firmly on the hilt of his real sword- just in case, of course. and what greets them isn't... at all what he's expecting.]

Huh? There's a note in the doll's hand.

[he bends a little, about to take it]