awashmods: (Default)
awash mods ([personal profile] awashmods) wrote in [community profile] awoosh2018-02-24 02:33 pm
Entry tags:

test drive meme 1.





Her Pa committed suicide
By biting off his head.
Her mother saw her uncle's ghost
And died of fright, she said.
So her unpleasant habits
Seem most curious to me,
Because she seems to come from such
A happy family.




Prompt 1:

he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.

But even so...

If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).

Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?


Prompt 2:

hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.

On a slip of paper, it reads, simply and plainly:

The more you take, the more you leave behind.

Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)

Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.

Or someone saves you, that's fine too.


Prompt 3:

roblem: There are no fresh eggs in the Town.

Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?

But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?

Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.

Do it for the eggs.


Prompt 4:

here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:

Quest XXII.
Talk to someone you've never met about their childhood.
Quest will be completed when you have reached an acceptable level of knowledge.


On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?

Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.

And your new friend might not be the only one listening.


Extra:

Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!



Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!

Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!

If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash!

remitted: (06. They don't speak for us)

[personal profile] remitted 2018-02-25 09:30 pm (UTC)(link)
Good to know! That's actually very good to know; things get a little murkier when dealing with loyalties. Tends to make things a little difficult to navigate.

But if you've burned those bridges along with crossing it, you're already ahead of the game.
looksnothinglikeasnake: (The next thing I know I'm going down)

[personal profile] looksnothinglikeasnake 2018-02-25 09:55 pm (UTC)(link)
It does me a service not to be involved in the affairs of anything demonic or godlike.

Which loyalty you serve? You seem much more knowing than the average flesh and blood.
remitted: (04. You look so tired; unhappy)

[personal profile] remitted 2018-02-25 10:06 pm (UTC)(link)
Let's say I'm acquainted with how these things tend to work. Intimately acquainted. But as a matter of perfectly loyal service...? Well, that gets harder to pin down, doesn't it?

I mean, ultimately it's going to be one side or the other. But I'm not opposed to blurring lines to get what I want. Neither are my closer associates. It's a trait shared by both the demonic and the divine - at least the interesting ones, those that can be considered worthwhile.
looksnothinglikeasnake: (I don't know if it's right or wrong)

[personal profile] looksnothinglikeasnake 2018-02-25 10:18 pm (UTC)(link)
You make it sound as though you advise on these matters.

I hate to make it seem like Im doling out my favor but you would be correct. The whims of most gods are arbitrary and according to their own rules. You need no sense to say the same for demons. People are much more fun than the ire of bastards who simper from the sky in holy light.
remitted: (11. No alarms and no surprises)

[personal profile] remitted 2018-02-25 11:23 pm (UTC)(link)
I'm the CEO of a brokerage firm; advising is what I do. Habits die very, very hard, wouldn't you say?

Thankfully, I haven't had much experience with those looking down on us from on high; just enough to know that they are very much looking down. Maybe I wouldn't call them arbitrary, though. Just because of the whole...rules. Thing. Work out what they want, they'll come around easily enough. Assuming you can give them what they want, that is.
looksnothinglikeasnake: (The next thing I know I'm going down)

[personal profile] looksnothinglikeasnake 2018-02-26 02:02 am (UTC)(link)
One of those jobs. The money kind of jobs.

[His grasp on the nuances of modern corporate culture gets fuzzy.]

I dont think I got anything to offer them that doesnt involve my pain.
remitted: (02. A job that slowly kills you)

[personal profile] remitted 2018-02-26 02:08 am (UTC)(link)
Yes. One of the money kind of jobs.

[I mean. It's a little outside the loop but you're not wrong.]

If that's the case, then it's not like anyone can blame you for not wanting to offer them anything. No point in it, no real sense. Especially if they're not going to provide for you on the return.