awashmods: (Default)
awash mods ([personal profile] awashmods) wrote in [community profile] awoosh2018-02-24 02:33 pm
Entry tags:

test drive meme 1.





Her Pa committed suicide
By biting off his head.
Her mother saw her uncle's ghost
And died of fright, she said.
So her unpleasant habits
Seem most curious to me,
Because she seems to come from such
A happy family.




Prompt 1:

he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.

But even so...

If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).

Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?


Prompt 2:

hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.

On a slip of paper, it reads, simply and plainly:

The more you take, the more you leave behind.

Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)

Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.

Or someone saves you, that's fine too.


Prompt 3:

roblem: There are no fresh eggs in the Town.

Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?

But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?

Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.

Do it for the eggs.


Prompt 4:

here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:

Quest XXII.
Talk to someone you've never met about their childhood.
Quest will be completed when you have reached an acceptable level of knowledge.


On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?

Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.

And your new friend might not be the only one listening.


Extra:

Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!



Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!

Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!

If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash!

hypertoxic: (ɪ ᴋɴᴏᴡ ᴇxᴀᴄᴛʟʏ ⇒ [annoyed])

[personal profile] hypertoxic 2018-02-25 10:22 pm (UTC)(link)
"The more you take, the more you leave behind," [ she recites dully. ] I would be perfectly fine with leaving everything behind, so hand over the doll.
akg: (pic#11924184)

[personal profile] akg 2018-02-25 10:50 pm (UTC)(link)
[ She'd read the note, of course. But it was all the more incentive not to get greedy—she wasn't even going to keep this ridiculous doll in the end. But it goes from its uncertain hovering by her should to being hidden firmly behind her back. ]

Yeah. So, totally not doing that.

[ She steps up a bit, inching a little closer to her nest of miscellany oh-so-carefully, being the sneaky thief that she is. ]

It's a pretty crummy figure. You're not missing much.
hypertoxic: (ᴅᴏɴ'ᴛ ɴᴇᴇᴅ ғᴀᴍᴇ ⇒ [annoyed])

[personal profile] hypertoxic 2018-02-25 11:15 pm (UTC)(link)
[ just stares at her narrowly, looking Futaba over from head to toe. ]

... are you ... actually trying to help me?
akg: (pic#11924198)

[personal profile] akg 2018-02-25 11:29 pm (UTC)(link)
[ She jumps a little, startled by the very white stare, but holds her ground. After a moment of thinking, she forces a shrug. ]

Oh. Dunno about that. Actually—

[ She snatches up some of Vriska's... random junk, which probably includes like, a table leg. Maybe a hand mirror. This house isn't exactly well stocked, decrepit as it is, and now Futaba is starting to collect a monopoly of random knick knacks in her arms. ]

I'm here to rob you.

[ She's gonna back away now. ]
hypertoxic: (pic#8806959)

[personal profile] hypertoxic 2018-02-25 11:30 pm (UTC)(link)
Idiot! [ she snaps without thinking, scrabbling to her feet. she puts her hands out, her expression somewhere between alarmed and angry. ]

Don't take all that shit, it'll just happen to you instead! Fuck, will you put it down if I agree to leave with you?
akg: (pic#11924190)

[personal profile] akg 2018-02-25 11:51 pm (UTC)(link)
[ Oh good, that wasn't so hard. She smiles, small and victorious (and still quite genuine). ]

Yup.

[ She's not too scared of the stuff in her arms anyway—for such a spooky riddle and so little in the way of treasure, she gets the feeling there's more to it than a little vandalism. That's just how puzzles work.

But she doesn't say as much, walking backwards out of the room. In any case... she doesn't really want to stick around. Already her thoughts start to feel foggy, her cheekiness almost smothering out faster than it should. Still, she makes an effort to stoke it up again. ]


Are you trying to help me?
hypertoxic: (pic#7272285)

[personal profile] hypertoxic 2018-02-26 05:26 am (UTC)(link)
[ Vriska is right on her heels -- or toes, in this case -- still looking seriously annoyed. ]

No!

[ yes. ]

It would just be really stupid if you went out of your way to help some rando you don't even know and just got fucked over in the process. Do you normally take big, stupid risks like that, or is it just for little old me?
akg: (pic#11924192)

[personal profile] akg 2018-02-27 05:52 am (UTC)(link)
[ yeah, totally not transparent ]

Actually—I take big, calculated risks.

[ She doesn't consider herself an altruist or anything. Truth is, if Vriska looked a little more threatening and a little less young (in her own weird, alien way), Futaba may have let the risk win out.

But she's been there. Alone besides some stupid piles of rubbish, waiting and wishing and miserable. A few months ago, maybe she'd have laid down on her own little nest of tchotchkes and given up. Even the memory of it is awful, tempting to give away in exchange for one of the meaningless baubles in her arms.

Still, it's good that she has it—who knows if she'd have stepped in, otherwise. In any case, she speaks a little impatiently, using the doll to punctuate her gestures. It practically starts to crumble. See? Very crummy. Just awful. ]


What's really stupid is hanging around this place any longer than we need to. Come on—!