Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
no subject
ammokerchief. He catches it, at least, circling the chicken again, more warily this time (those claws hurt a lot, Elizabeth was right about that).(Why do Elizabeths tend to be right? Questions for another time.)
The chicken seems a lot more wary now, but even so, Minato's able to dive out of the way of a vicious peck attack, neckerchief in hand, and then it's a matter of tackling the monster bird to the ground again. He ties the legs together, a hasty but serviceable knot keeping them from tearing up his arms, and then he pins down its head at the neck to keep the beak away.
And then he wheezes.
Wheeze.
VI...CTORY...?]
no subject
It's... not very agreeable. Are chickens like this?
[ Sure, it's not a normal one, but she's only really read about normal ones. She's wondering if maybe she had the wrong impression of the animal in the first place.
But regardless, she crouches nearby and reaches out to smooth some of the feathers (careful to keep her hands away from anything that might hurt her). She doubts that the gesture will do much, but who knows? ]
Do you think it would stay in the village if we brought it back?
no subject
And offers up a very firm:]
I'm not really sure. [Oh.
Thanks, Minato. Either way, he sits back on his heels a bit when it stops struggling so much, though he very carefully keeps the head pinned to the ground.]
But I think if we we really want to keep it there, we'll need some sort of cage or pen. Otherwise, it'll just run off, right?
[Hmm...!!]
Maybe in the meantime, we could shut it in one of the houses.
no subject
That could work. There seem to be many more houses than there are people here, so... One couldn't hurt, right?
[ It'll be a nasty surprise
if the game hits capif someone finds it, though. She thinks that she'll just make a sign to warn people that one of these birds is in the house which is partially for their sake, but also to make sure it can't escape. Considering the trouble, it'd be a waste to lose it. ]no subject
Right... at least until we can put together something better for chickens.
[A beat]
Like a chicken house. [... No.] Hut? [... also no...
...Ah. He gently taps his fist against the palm of his hand.]
Hutch.
no subject
...In retrospect, all she thinks is "good." ]
Hutch. [ She says, at almost the same time he does. Once she knows what he's going for, the word comes easily to her, since she may have never seen a chicken, but she's so bookish that the word is there quickly.
She starts to tie its beak shut, since she imagines it has a little more reach with that then the odd... Hands. Claws? Whatever those are. ]
I don't know very much about actually building things, but I don't think making one would be that difficult. The hardest part would probably be making sure it didn't tear it to shreds.