Prompt 1:
he forest looms as ever, colorless but not at all dead. The leaves are full, fluttering in the silence, but there's no scent to them, no color. The effect is eerily hard to navigate, almost like an optical illusion, leaves, branches and trunk blending together with the small path -- which already disappears and reappears at a whim.
But even so...
If you brave the path, it seems as though there is something leading you onwards. A trail of... something, crumbs, maybe, the same shade of colorless as everything else, almost impossible to see. Following those might be a bad idea -- your chances of getting lost, tangled in random underbrush, or wandering aimlessly for hours are pretty high... to say nothing of what you might encounter if you stray too far (hint: even the small, fuzzy things have nasty bites).
Still, it's there, and if you follow them... eventually you will come to a small house. It's decrepit, falling apart and in shambles... do you really want to go inside? Perhaps armed with one of the many convenient tree branches that have probably smacked you thus far?
Prompt 2:
hould you enter the house, you'll be greeted with a creepy, creepy doorman. Aw, how cute! And in that doll's hand, there's...a message.
On a slip of paper, it reads, simply and plainly:
The more you take, the more you leave behind.
Curious! (And yeah, you can destroy the doll. It's just a normal doll. You may even come across said doll already crushed by an intrepid explorer.)
Of course, it's a riddle, and the answer's a warning -- the longer you walk around and about the house, the less you'll remember about yourself, until you forget why you were there and why you should leave, and who you are at all, doomed to wander forever.
Or someone saves you, that's fine too.
Prompt 3:
roblem: There are no fresh eggs in the Town.
Solution: Catch a feral chicken, and keep it for eggs. That seems simple enough, right? You're totally up for the task... right?
But why do all of the animals look so strange in the forest? Mutated, with teeth, or wings that don't belong, or claws. That's... a chicken, right?
Catching it will allow you to get some eggs, but that beak looks pretty nasty -- it might be harder than it looks. But you're intrepid and clever, right? Why not demonstrate your Chicken Wrangling Skills that won you the championship so many years ago? Or try to serenade the savage beast? Or wuss out and form a coalition with which you draw lots to see who has to do battle with the chicken? There's safety in numbers! But the prize will surely be worth a bit of blood loss and fowl-related trauma.
Do it for the eggs.
Prompt 4:
here's a new quest on the forum today, and it looks awfully easy! It's listed simply as:
Quest XXII. Talk to someone you've never met about their childhood. Quest will be completed when you have reached an acceptable level of knowledge.
On the other hand, that's a little vague, isn't it... ? How will you even know when you've completed a quest like that?
Still, it looks easy! Maybe go give it a try. You could respond to the forum post to try to find people, or just go on outside, go harass someone about their past. If you're lucky, you'll drag it out of them with very little hassle and it won't take you a good chunk of the day. If you're unlucky, that's what highly persistent stalking is for! But don't forget, you'll likely have to return the favor.
And your new friend might not be the only one listening.
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's first Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are March 1st, 9 PM EST, when Reserves will open, and March 7th, 9 PM EST when Applications will open. Keep an eye out for it!
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
no subject
[Guren "stabbed in the chest too many times and lived" Ichinose will gladly brave this house. Really, he's not picking up on anything from that doll, so it could just be a prank, but there's something uneasy about this place in general.
Whatever. Maybe it's one step closer to getting home. He moves forward, leading the way as he peeks in whatever rooms he can find. One particular one is jammed, so he steps back just far enough to kick it wide open.
The door falls off the hinges a little from that.]
So far it looks like a typical abandoned building. You see anything?
no subject
...heh!
[ but the fact of the matter is, walking into the room, there's nothing here. and in a way, that's more unsettling than if there was actually someone waiting to stab them. dextera shakes his head and, feeling the need for preparation, digs into the pocket where the doll is not. what he pulls out is something that looks like... part of a vertebral column... then snaps off one of the vertebrae and offers it as if it's a tasty snack. ]
no subject
Uh.]
What the hell is that? [He'll still grab it, but now he's just squinting at it closer.]
no subject
more accurately, to demonstrate, dextera bites down on the part of the bone he's still holding with a nasty crack—and the separated vertebra begins to pull from guren's fingers, trying to reconnect with the column from which it was separated.
in other words, it's a macabre homing device.
it's not too strong, but strong enough that either side could be used as a guide if they wanted to separate and explore. dextera inclines his head, inviting a comment. the more efficient, the better, right? ]
no subject
A tracking device? Where'd you pull this from?
[But he already knows this guy isn't going to just open his mouth and talk about it, so oh well.] Okay, I'll take upstairs, and you finish up down here. Easy enough?
no subject
...and even if he were, he has no reason to argue with the instruction. despite his earlier concern about the house being a trap, he can handle himself—and if something goes wrong, eventually the bone will come back and someone's going to find his body. win/win.
so he nods with an affirmative 'hm!' and steps back, intent on first retracing their steps to find the entrance again. for some reason, he's already forgotten where it is. ]
no subject
Maybe. Or he'll just be more confused later. For now, he heads up the stairs, and by the time he's reached the top step, he's forgotten what his plan had been. He was looking through this house for something... Something specific? Something at all?
It doesn't bode well, but he continues to poke around up there... and doesn't ever seem to come down.]
no subject
then he turns around, facing the interior once again.
even without knowing who, what, when, where, how, or why, the bone gently tugging him upstairs suggests that that’s where he should go. the second miracle, after finding the stairs, is that he produces a voice to accompany his search. ]
...hello?
[ there was... someone else... ]
no subject
[Guren's answer comes shortly after. He doesn't remember why he came up here, or what he's doing here, but he's sitting now with a book in hand that he can't make out in grayscale. The bone he was given to use as tracking had somehow fallen to the ground. A voice isn't something he remembers at all, but once he sees Dextera's face, recognition will slowly hit.]
Oh, it's you. [Though he can't remember why he knows that, and he looks puzzled immediately after he says it.]
no subject
the bone, however, he remembers. ]
...what are we doing?
[ he remembers, too, that they’re working together. ]