Prompt 1:
he forest looms, uninviting and full of menace, an unwelcoming place for sure. Time to go explore! It isn't as though there's anywhere else to go, now that you've looked around the Town.
The trees whack at you with branches that have far too much mobility for normal trees, strange and mutated animals watch from the shadows and boughs, and there’s the constant, constant sense of being watched --
But eventually, nonetheless, you’ll come across a small house in the forest. It sticks out like a sore thumb, bright and colorful, which is probably the first warning that something is way off, and it’s...covered in candy. It’s a candy house! It looks delicious.
(It’s empty, too, not a single soul in it, without even furniture, but everything is otherwise edible and utterly delicious.)
But if you eat the candy? You’re going to have a terrible, overwhelming urge to do one of two things:
- Fight the first person you see
- Kiss the first person you see
Unfortunate.
Prompt 2:
he problem with a Town like this is that now that color is starting to return, bit by bit? You never really know when color’s going to come back -- or disappear. Maybe you’ve made a delightful, delicious sandwich from handmade bread and tomatoes and deer meat, all of which have color now… and then suddenly, when taking a bite, you get only the taste of ash and bread and tomato as the deer meat loses color.
Also, someone probably died for that color to fade away. Alarming!
Or maybe you’re walking along when suddenly your makeshift clothing is a hideous mix-match of colors; it had seemed fine when it was all grey and colorless!
Or perhaps, even worse, you’re walking out of a house when suddenly, the flowerbed in front of it has full color, bright and maybe a little blinding after so much monochrome. Damn those color mechanics.
Prompt 3:
he quest seems simple, on the Quest Post:
Quest 33: Feed the Cockatrice. Requirements: 2 of any color Key word, of course, is seems. First, you have to find the cockatrice. Maybe grab someone to drag into the woods with you, since there needs to be at least two of you. Time to stomp through the woods in search of the elusive cockatrice.
Of course, once you find it, the quest...looks a bit harder. The monster hisses, ready to turn anyone who approaches to stone, as cockatrice tend to do. What do you even feed that thing? How will you get it to take it without getting stoned up? There are so many questions.
At least the stone will wear off...eventually… if you’re unlucky enough to get petrified.
Prompt 4:
ut hey, you did it! You fed the cockatrice, it seemed satisfied, and now you can go fetch your reward from your home. It must be something amazing, with the work that you put in.
The only change in your home, though, is what looks like a...picture book. It's got a colorful cover (in your character's color shade), and has their name on the cover, so it definitely belongs to them.
And when they flip it open, it's clearly full of pictures scribbled in, as if drawn in scribbly crayon. Unlike the rest of the Town, this book is fully colorful, every shade of the rainbow in those crayon strokes... which depict, page by page, your character's worst moments in their life. Every single last horrific experience or tragic moment -- it's all there, in colorful, cute children's drawings.
Congratulations!
Extra:
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Awash's second Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it!
Important dates to remember are May 1st, 9 PM EST, when Reserves will open, and May 7th, 9 PM EST when Applications will open. Keep an eye out for it! As a side note, TDM threads are not canon, so please feel free to assume established CR for the sake of the TDM if it will make threading or showing off your character's voice easier.
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Awash! |
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just how it's normal to give the dudebro nod of acknowledgment and casually carry on. ]
You should. Colors are pretty hot commodity around here. I'm sure people would be tripping all over themselves for the chance to add some color back into their lives through marker magic. I can trade you uh ...
[ give him a sec to mentally run through his own sylladex. ]
Some orange soda to borrow them?
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A stray singular soy bean falls out. That's probably not helpful. Markers, markers...come on, seriously? He's just going to do that while waiting for an answer from Dirk.]
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[ john seems like a cool dude who he actually had been wanting to meet so why not? he doesn't mind owing him a favor. he's gotten the impression that he's dave's best friend and that's good enough for dirk.
he watches the soy bean fall with vague interest, but doesn't question it. goodness knows his own sylladex is full of random shit. the bean probably has more merit than his smuppets or any of his plushies. ]
Did you feed the cockatrice? Because if so, then this book is your reward.
[ he's shutting it to show the cover, nicely personalized with his name and in the same pink shade of the heart symbol on his shirt. ]
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I have no idea what a cockatrice is. [But he hands the pen over to Dirk.] But this place is pretty infamous for shitty loot drops.
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even if his outfit says otherwise. ]
Half chicken, half draconic lizard monster that can turn you into stone. [ he explains absentmindedly as he accepts the pen given to him with an added: ] Thanks.
[ he'll flip the book open again and speaking (or rather, thinking) of roxy, there she is on the page!! colorfully drawn in her signature bright pink with red bleeding from her torso and coming from the scribbled sky. the page is also covered in black cats. in the blue he's just been given, dirk starts adding another different-looking cat perched on top of roxy. ]
Is it usually stuff that's meant to psychologically disturb you?
[ he asks completely unperturbed as he doodles away. ]
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Yes, I think so. This place has been really good at testing our limits of what we will and will not listen to which is even worse. But then again maybe that depends on what you consider to be psychologically disturbing.
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dirk finishes his doodle of gcat (green would have been better suited, but blue's fine) and leans back a bit to assess how well he's recreated that one catwoman scene where she's being revived by cat magic. it's pretty accurate, in his opinion. if halle berry was roxy and the cats were all three-eyed mutants and one omniscient teleporting one, that is.
he also glances up at john. ]
If it wants us to do the quests, why reward us with something that most will consider to be a negative thing? That's not exactly a great incentive to keep doing them. If it keeps handing out shitty rewards, no one will want to do quests. Or is there some sort of worse punishment that happens if you don't do them?
[ clearly john has been here longer and now he's curious. ]
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[On the other hand.] I have no idea what happens if we don't do the quests though.
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[ oh the deadpan sarcasm. ]
It might be worth experimenting to see what will happen if we don't jump to fulfill its every wish.
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[ guess where rose got her natural inclination to Fight Everything from?? ]
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I appreciate what you are saying, Dirk, but you also just got here? Let's save the potential death wishes for at least another week. Besides, the mastermind so far has been mostly useless in giving us any hints at all. Good or bad. We have had some things happen here that should have triggered something. Nothing yet.
no subject
Fair enough.
[ he has zero qualms about deferring to john's judgment here. he's the leader of dave's group and he's been a longer resident of this pleasantville rip-off so it makes sense to listen to him. he's chill with it. ]
What sort of things happened?
[ still a curious cat tho. ]
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Everything that has happened here so far has been designed to push our limits. That doesn't even count the quests. The quests are also designed so that only certain people can do them sometimes.
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Both of those sound like a trip. [ like how is he even supposed to choose? both options are tantalizingly interesting. ] Start with the betraying furniture, I guess? I’m curious how articles meant to make a home more livable can betray you. Did chairs just fall apart beneath you? Doors slam into your face and refuse to let you out when all you wanted was to go outside for a nice stroll in the monochrome sun? What am I supposed to imagine here?
[ give him the deets, john.
also, he’s cool with john joining him on the step, even shifting a bit to make room for him. ]
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They talked. Like the buildings and furniture and stuff would talk and it would tell you pretty much all of the things you didn't want to hear. Like everything you ever fucked up amplified in surround sound. That was only if you ignored the town's orders to clean it. Otherwise they were just kind of annoying. Or they'd sing. Stuff like that.
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Huh. I can definitely see a running theme here. That's like this book in audio form. [ that would have been a lot harder to ignore. yikes. ] What were the shadows like?
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Yup, I figured. The shadows were a little worse because they were actually able to like. Do things? Like actively attack us or try to hurt us. Mine kept trying to throw things at me and stab me. And some of them drained all of the color from people here before swallowing them whole. [Which haha, yeah, he's going to leave out that such a thing happened to Dave.] They're all back though. The people who were eaten.
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What happened to them after they got eaten? It doesn't sound like they died. Unless this place comes with some sort of revival mechanic.
[ that should be a weird sentence to say, but haha. it's not.
also good call not telling him about what happened to dave. ]
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